^ a b "The EGM Hot 50 – Guardian War".Archived from the original on 4 January 2019. ^ a b "GameFan's Third Annual Megawards".VideoGames - The Ultimate Gaming Magazine. "Vidéotests: Powers Kingdom – Un soft atypique". "Test: Powers Kingdom – Le Japon sauce AD&D". "Review: Powers Kingdom – Bizarre, spectacular and very different, this combative role-playing game provides a unique insight into Japanese gaming". ^ a b "Finals – Hollow – Guardian War".^ a b da Video, Leonardo (January 1995).^ Halverson, Dave Rickards, Kelly Cockburn, Andrew (July 1994)."Review Crew: Major Mike's Game Roundup – Guardian War". ^ a b Semrad, Ed Carpenter, Danyon Manuel, Al Williams, Ken Weigand, Mike (November 1994). Archived from the original on 15 November 2014. "Ahead of its Time: A 3DO Retrospective". Archived from the original on 2 January 2013. Next Generation gave three stars out of five to the game. Game Bytes gave the game a positive review in 1994. Įlectronic Gaming Monthly scored it 7.75 out of 10, and ranked it as one of their 50 highest-rated games of 1994. He remarked that the system of party members changing bodies and carrying along sub-bodies is highly unique yet easy to adjust to due to the "simple and virtually self-explanatory" interface, and highly praised the graphics, especially the spell casting effects. GamePro 's Leonardo da Video declared Guardian War "one of the most original, enjoyable, and addictive RPG/strategy games to come along in a while". Guardian War received two awards in GameFan 's 1994 "Megawards", including Best Strategy Game and Best Special Effects on the 3DO. The player controls a golem who was awakened by the Goddess Erald which is fighting against Azrael, the Evil Lord. The game finishes when all members of the active party have been killed, or when the player has conquered all hostile territories. If they are successful, the enemy joins the party and will gain experience points when killing monsters, but remains under AI control. Some items allow the party to try to persuade an enemy to join the party. Certain skills can only be used when two characters with compatible skills combine them. Accumulated class experience allows the character to eventually promote that body to a more powerful class. However, the character may use the skills of secondary and tertiary bodies as long as that character has sufficient magic points. The primary slot determines the character's appearance, stats, equipable items, and ability to navigate specific terrains, and class experience gained from killing monsters is applied only to the body in that character's primary slot. Each character can carry up to three bodies. There are also shop nodes where the player can sell and buy items and equipment.Īdditional golem bodies ( character classes) can be applied to each character. The player may also leave a territory any time that the party is not engaging an enemy, in which case all enemies will have respawned when the party returns to that territory.Įach shrine node houses an additional golem, which will immediately awaken and join the party if they enter the shrine. Some side territories (called fields in the game) cannot be cleared and can be used to continue leveling characters. To advance past a hostile territory, the player must defeat all the enemies in that territory. Turns are defined on a unit-by-unit basis, similarly to Shining Force: The Legacy of Great Intention. Attacks have various ranges and area of effects. Unlike most console RPGs, the game does not cut to a separate screen or location for battles. The party then moves into a battle formation that the player designs beforehand. When the party enters hostile territory, the party moves around as a single character in an over-the-shoulder perspective until they come in range of an enemy. Most nodes are hostile territory (called fields in the game), very much like in Final Fantasy Tactics. The player moves a party around a world map consisting of distinct nodes.
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